Trying to change refresh rate ingame = not working (vsync stays at 60 FPS).Įdit: never mind that, starting the game at 60hz or 144hz works, everything else crashes, even refresh rates the games explicitly support. Trying to force refresh rate to anything else with dgVoodoo2 = crash. If I manually set refresh rate to 60hz before starting the game it works fine.īut starting the game when the monitor is running a higher refresh rate = crash. The game tries to set refresh rate to 60hz at start, somehow dgVoodoo2 interferes with this. I figured out why Massive Assault: Phantom Renaissance crashed on my main computer with dgVoodoo2. That also applies to Kult: Heretic Kingdoms.
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If you're actually going to play Dungeon Siege one thing I figured out is that default Windows mouse cursor sometimes flickers over the game window, I found that hitting alt-enter to switch to window mode and back fixed it. I want to figure out why but that's hardly relevant to dgVoodoo2. Only game I noticed had performance problem was Idinaloq, and that did turn out to be computer specific. Dungeon Siege I tried on the slower of the systems and it ran at 70-90 FPS. I tested all of them with vsync disabled (which causes performance problems in some games in dgVoodoo2). Most of the games I posted about I tested on a GTX680/i7-860 system the rest on a GTX1070/i7-4790. I didn't test it with the latest version though. Antialiasing breaks shadowsĭo you check the performance too? I remember trying DS1 with dgVoodoo and i had horrible FPS. Resolution forcing (needed because UI scaling and supposedly higher resolutions crash) has some minor text artifacts and artifacts when moving the cursor.